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GFL 2023-24 (Multiple Openings - Apply Within)


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WELCOME TO THE VERY 1ST SEASON OF GFL!

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After putting out a feeler post just 13 days ago I didn't imagine things coming together so quickly. in just 13 days we are pretty much ready to kick things off. Once the league fills we can set a date to start the fantasy draft and start putting our teams together!

 

I'd like to thank all the GMs who have joined. None of this is possible without you guys. All you new GMs are welcomed with open arms in the fantasy community. its always nice to see new faces in the fantasy section of CDC. I think you guys are going to have a blast!

 

This is NOT your typical fantasy league. This league comes with point boosts, a unique financials system, and tracks information across the board to help calculate your teams overall happiness. The higher your team morale is the better players will view your team when considering a contract with you. Even though we don't plan to use the team morale system for year 1, GMs are strongly encouraged to play as if we were, for 2 reasons. First being just to simply get adjusted to it, and the other is even though it wont effect free agents decisions year 1, the way your team is constructed year 1 will still have an impact on your team morale year 2. See more info on team morale in the CBA.

 

COMMISSIONER

@Gator

 

AGENTS

@Gator / @Optimist Prime

 

NEW TEAM SPREADSHEETS

https://docs.google.com/spreadsheets/d/1g_4p-nG7wWURf1elV9byKVSbNwSk492KaJRX3ozzjRs/edit?usp=drivesdk

 

OLD TEAM SPREADSHEETS

https://docs.google.com/spreadsheets/d/1K73-kOs0GyzSLcaAGth-M2QLWgLm_HDNqRhJt3GwO_E/edit?usp=drivesdk

 

DISCORD SERVER

https://discord.gg/MQPYKUTnD3

 

ATLANTIC

Boston Bruins - @Sludge

Buffalo Sabers - @JohnnyEhGiver

Detroit Red Wings - @Rush

Florida - @Herberts Vasiljevs

Montreal Canadiens - VACANT

Ottawa Senators - @Robert Paulson

Tampa Bay Lightning - @Viking

Toronto Maple Leafs - @PeteyBOI

 

METROPOLITAN

Carolina Hurricanes - @Down by the River

Columbus Blue Jackets - @ArtemChubarov

New Jersey Devils - @RockemSockem

New York Islanders - @NUCKER67

New York Rangers - @Canuck Surfer

Philadelphia Flyers - @Ilunga / @Aladeen

Pittsburgh Penguins - VACANT

Washington Capitals - @Rusty Shackleford

 

CENTRAL

Arizona Coyotes - @Bounce000

Chicago Blackhawks - VACANT

Colorado Avalanche - @thrago

Dallas Stars - @Optimist Prime

Minnesota Wild - @MeanSeanBean / @Definitelyacanucksfan

Nashville Predators - @BigTramFan

St. Louis Blues - @Phil The Thrill / @Master Mind

Winnipeg Jets - @arby18_

 

PACIFIC

Anaheim Ducks - @NMHockey

Calgary Flames - @Rick Blight

Edmonton Oilers - @Grinch

Los Angeles Kings - @AriGold / @steveo

San Jose Sharks - @Dion Phaneuf

Seattle Kraken - VACANT

Vancouver Canucks - @Gator

Vegas Golden Knights - @Lethunder

 

 

Edited by Gator
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OFFICIAL GFL CBA

 

Section 1: Scoring Structure

Spoiler

1.1 Scoring Table

Forwards:

Goal: 4 points

Assist: 3 points

Powerplay Point: 1 point

Shorthanded Point: 2 points

Overtime Point: 1 points

Game Winning Goal: 1 points

Penalty Minutes: 0.25 points per minute

Shots On Goal: 0.25

Hits: 0.25 points

Blocks 0.25 points

Hat-Trick: 3 points

 

Defenseman:

Goal: 5 points

Assist: 4 points

Powerplay Point: 1 point

Shorthanded Point: 2 points

Overtime Point: 1 points

Game Winning Goal: 2 points

Penalty Minutes: 0.25 points per minute

Shots On Goal

Hits: 0.25 points

Blocks 0.25 points

Hat-Trick: 5 points

 

Goaltenders:

Win: 10 points

Overtime/Shootout Loss: 5 points

Shutout: 10 points

Goal: 99 points

Assist: 10 points

Penalty Minutes: 1 point per minute

 

*points subject to change every offseason

 

 

1.2 Playoff Scoring

Scoring Structure will remain the same in the playoffs. The only difference is you can only use 1 "starting" goalie per playoff round. You can only activate your backup goalie if your starter gets hurt, and you have the minimum budget requirement met in your "medical/training facility" to do so. see section 6.4.

 

NOTE: Your backup goalie can only earn points in games not already started in by your starter.

 

EXAMPLE: If your starting goalie gets hurt in game 5, your backup can only earn you points in games 6 and 7 of his series.

 

 

1.3 Home Ice Advantage

A team with "home ice advantage" will receive a 5% points boost to their points total at the end of the series.

 

EXAMPLE: Playoff series between 2 teams ends…

 

(1) ARZ - 100 vs (2) SJS - 102

 

After the HIA boost is applied it'd be…

 

(1) ARZ - 105 vs (2) SJS - 102

 

It won't be a big impact. A close series is where it'll have its biggest impact. Similar to in real life.

 

NOTE: No home ice advantage given in the GFL finals

 

 

1.4 Captaincy Boost

Players that wear the C & A for your team will give you a boost at the end of the season to help propel you in the standings. In order to be eligible for the boost you must still have your captain's on the team. You can only set/change your captain's once per year, and it has to be done any time in the offseason prior to the start of the season. 

 

If you trade them away at any point of the season you will not be eligible for their boost. Goalies are not eligible for a captaincy role.

 

Captain - 5% - 10%

 

Alternates - 5%

 

Captain's & Alternate captain's will earn you a boost of 5% minimum. However, there is a way to have your captain reach up to a 10% boost!

 

When a player hits the 365 day mark as their team's captain they receive an additional +2.5% boost.

 

When a player hits the 1000 day mark as their team's captain they receive an additional +2.5% boost.

 

Every team must have 1 captain and 2 Alternates. Everyday a captain keeps their title as team captain, your team morale will see a boost. Of course that also means a simple move such as changing your captain could have drastic impact on the overall team morale. Depending how long the previous captain had the C for.

 

*Captaincy boosts only get applied to regular season totals. Has no effect on playoff scoring… Also you DO NOT get the captaincy boost from another teams captain if you trade for them.

 

 

1.5 ELC Player Boost

Similar to the captain's boost, the ELC player must be on your team by the end of the season to receive the boost. Up to 2 players on their ELC can provide a 5% points boost. You will need enough funds invested in your player development department to use this perk (see 6.3).

 

 

1.6 Stat Tracking

Stats will be tracked using www.pickuphockey.com

 

Username: TBD

 

Password: TBD

 

Section 2: Roster Guidelines

Spoiler

2.1 Active Roster

Each roster can have up to a maximum of 23 players. Which must not exceed 14 forwards, 8 defensemen, or 2 goalies at any time. As for minimum requirements, you should have no less than 12 forwards, 6 defensemen, or 2 goalies. Must have the minimum requirements met with reasonably considered NHL players. Having a full time AHL guy on your main squad will not fly. Failure to meet the requirements can lead to penalties such as (in extreme circumstances) forfeiture of draft pick(s). All teams must have 1 captain and 2 alternate captain's. They must be set in the offseason prior to the season opener. If you don't have 1 captain & 2 alternate's selected prior to the season opener, you will NOT be eligible for the captaincy bonus (see 1.4), and will get a level 2 penalty. You will get hit with an additional level 2 penalty for each month your captain's are not set.

 

NOTE: You must post an official lineup in the thread prior to the start of the season. Failure to do so can lead to harsh penalties. For every day late you will be deducted 50pts and charged with a penalty level of 2. Failure to do so over a long period of time could also lead to forfeiture of pick(s) OR termination. When roster is submitted late I will enter it in as it was done opening night, then the appropriate points will be deducted.

 

You can build your team as you see fit, but in extreme circumstances a player may ask for a trade if their role doesn't suit them.

 

 

2.2 Roster Moves

All roster moves must be made in thread as their own post and must be clearly phrased. Not doing this may cause it to not get processed.

 

EXAMPLE 1:

WAIVERS: Vancouver places X on waivers

 

EXAMPLE 2:

CALL UP/RECALL: Vancouver calls up X

 

EXAMPLE 3:

SEND DOWN/ASSIGN: Vancouver assigns X

 

 

2.3 AHL Roster

This is where any of your signed players that are not on your Active roster will go. Anyone in the AHL that is waiver eligible will be placed on waivers automatically OCT 1st. After that has happened they won't need to be put through waivers again unless the get called up and sent back down throughout the season.

 

You can have up to 28 players in your AHL roster as long as you have the minor league budget for it and have no more than 50 total contracts.

 

 

2.4 Unsigned Prospects

Unsigned prospects are players that you have drafted but have never given an ELC to. These prospects will re-enter the draft in 2 years if not signed to an ELC. There is no limit on how many unsigned prospects you can have.

 

 

2.5 Salary Cap

The salary cap in CDCGFL will mirror the NHL. For the 2023 - 24 season the salary cap will be set at $83,500,000, and the cap floor will be set at $61,700,000. If we do not have a full 32 team league these numbers may need to get adjusted.

 

A teams active roster should never be above, or below these numbers during the season. If they are, penalties such as pick forfeiture and/or points deduction may be applied. At no point should a team be over 10% of the current salary cap. If any move (trades, signings, etc) is made in the offseason that will put a team over the 10% window, it will NOT get processed.

 

Section 3: Contracts

Spoiler

3.1 Contract Limits

The most contracts a team can have at one time is 50.

 

Maximum Salary: $16,500,000

 

Minimum Salary: $775,000

 

Max Contract Length:

 

If you own the rights to a player, or owned the rights before free agency begins, you can send them a contract for up to 8 years. If you don't own their rights, and didn't own them before free agency began you can only offer a contract of up to 6 year term.

 

 

3.2 Restricted Free Agents

Players who played less than 7 seasons and is 26 or younger.

 

 

3.3 Qualifying Offers

GMs looking to maintain the rights to their RFA's will need to submit qualifying offers. A qualifying offer is a 1 year offer with an aav determined by the players last contract.

 

$500k - $1.5M: 110% of last contract

 

>$1.5M - $3M: 105% of last contract

 

>$3M: 100% of last contract

 

A qualifying offer is calculated using their base salary only. Players do not have to accept their qualifying offer. They still have the right to seek a contract elsewhere. However the team holding their rights will have the option to match any contract they agree to, or let them walk for compensation (if required).

 

 

3.4 Offer Sheets

When free agency opens, GMs will be allowed to send an offer sheet to other teams RFAs. If a player signs an offer sheet the team holding their rights will have 1 week to match after they've been tagged by myself in the thread. If the team declines to match the offer, or misses the deadline they will lose the player, and instead be given compensation based on the AAV of the contract signed by their RFA.

 

• $1,356,540 or less - None

 

• $1,356,541 - $2,055,364 - 3rd

 

• $2,055,365 - $4,110,732 - 2nd

 

• $4,110,733 - $6,166,096 - 1st, 3rd

 

• $6,166,097 - $8,221,463 - 1st, 2nd, 3rd

 

• $8,221,464 - $10,276,829 - (2) 1st's, 2nd, 3rd

 

• $10,276,829 or more - (2) 1st's, (2) 2nd's, (2) 3rd's

 

Teams can only send an offersheet if they have the picks to pay the compensation. They must be their own picks. You cannot use other teams draft picks to pay the compensation.

 

 

3.5 Unrestricted Free Agents

Players who are 27+ and/or played 7+ seasons (25 game minimum to count as season) will be a UFA. UFAs without a contract are eligible to be signed by any team starting the day free agency kicks off. They will only be able to sign for a maximum term of 6 years, unless they sign with the last team that held their rights before free agency began. If they sign with the team that holds/held their rights, they can sign up to 8 year term. This is pretty much to give the team with the players rights an upper hand in any contract negotiations.

 

 

3.6 No Trade/No Movement Clauses

A player must be 27 or older to be eligible for a NTC or NMC. 

 

NTC: If requested a player must submit a list of 10 teams he will accept a trade to. Eligible for 2 requests per season. 1 before Jan 1st, and 1 after Jan 1st.

 

NMC: If requested a player must submit a list of 3 teams they will accept a trade to. Only eligible for 1 request per season.

 

NOTE:

A team will be charged with a penalty level of 1 for asking for a list from a player with a NTC. Penalty level of 3 will be given if asking for the list of a player with a NMC. Now you will need to think twice before giving players these Clauses in negotiations. Even if they hold trade value down the road, just asking them for their list can & will negatively effect your team morale.

 

 

3.7 Extentions

Teams with pending RFAs and UFAs (on final year of their deal) are allowed to speak to an agent about an extention. The agents will work with you to try and get a deal done. This does not mean they won't test the open market, but you will atleast be given every opportunity to get a deal done before that happens. In some cases a player will want to test the market, but every situation will be handled differently, with a lot of factors being accounted for. Things such as player relations budget, state of team, players tenure, etc will all be looked at when any contract discussion is being had.

 

IMPORTANT NOTE:

An agent holds the right to make decisions under their own discretion. Getting upset and insulting an agent or making call out posts can lead to disciplinary action. Anything from penalty level 1, to forfeiture of draft pick(s), all the way up to dismissal. Punishment will be dictated on the severity of the situation. If you have any issues with the handling of contract talks please reach out privately and we can discuss internally, and work on fixing any issues to help improve the FA process for the future.

 

 

3.8 Buyouts

Players must be placed on unconditional waivers before they can be bought out. If they clear unconditional waivers, you can buy out the remainder of their contract. Buying out a contract will add 1 year of AAV to the books, but it will reduce the AAV depending on the age of player at the time of the buyout. 

 

25 or younger - 33% of AAV

 

26 or older - 50% of AAV

 

 

3.9 Compliance Buyouts

Only a newly hired GM will be awarded a compliance buyout. When a new GM gets hired they are given the ability to use 1 compliance buyout. They will have 30 days from the day hired to use it before it expires. 

 

Any players bought out with the compliance buyout will first need to pass through unconditional waivers. If they make it through, you can buy them out and completely rid your team of the contract.

 

 

3.10 Entry Level Contracts

ELCs will be signed using the following system. If draft position is different in CDCGFL & NHL we will split the difference.

 

1st Overall - $3.25m ($950k base)

 

2nd Overall - $3m ($925k base)

 

3rd Overall - $2.75m ($925k base)

 

4th Overall - $2.25m ($925k base)

 

5th Overall - $2m ($925k base)

 

6th - 10th - $1.5m ($925k base)

 

11th - 32nd - $1m ($900k base)

 

2nd Round - $875k

 

3rd Round - $825k

 

4th(+) Round - $775k

 

ELCs come with a maximum term determined by a players age. Players age is determined by what age he is on September 15th of the year the deal is signed.

 

18-21: 3 years

22-23: 2 years

24: 1 year

25+: No limit

 

 

 

3.11 ELC Slides

If a player on their ELC is 18 or 19 as of September 15th, they are eligible for the ELC slide, as long as they have 9 or less games of NHL experience. If you choose to slide their contract, they will not be eligible to be called up for the remainder of the season.

 

To process an ELC slide request, simply make a post in the thread and tag "Gator" in the post. If the player is eligible the move will be processed.

 

 

3.12 Franchise Tag

Teams will be permitted the use of 1 franchise tag per year. A franchise tag stops a player from hitting free agency if a long term deal can't be reached. If a player is hit with the franchise tag they will receive a 1 year deal with an AAV equal to the average of the top 5 players at the position (F, D, or G), or 120% of their last contract. Whichever is greater.

 

NOTE: The franchise tag is the only way a player can earn more than the max AAV.

 

Section 4: Player Movement

Spoiler

4.1 Trading

In order to make a trade official one of the GMs must submit a trade call in a message on CDC,  tag the other GM(s) & "Gator" in the call. Both GMs must agree to the trade details in the message before it gets processed.

 

Points are not transferred between players in trades. You will keep the points the player got you up to the day of the deal. Trades may take a bit to process, but will be backdated when I get around to them.

 

If trading draft picks, please state clearly which picks are being moved... "TEAM 2023 1st"

 

Trade Deadline: TBD

 

 

4.2 Trading Salaries

A team can retain up to $3M or 50% salary per year (whichever is lower) up to a maximum of 3 years. 

 

• Max of 3 salary retention contracts per season

 

• Max of 3 reduced salaries per season

 

• Cannot trade just salaries

 

• Cannot retain a contract if it'll put the AAV any lower than the league minimum ($775k)

 

 

4.3 Injured Reserve

A player must be on IR in real life to be placed on IR. To place a player on IR simply post the roster move in the thread. Make sure it is in its own post and clearly phrased. Players will be eligible for IR beginning October 1st. 

 

NOTE: You must have the required budget to use the IR function. See section 6.4.

 

A team may be eligible for the career ending injury relief benefit. To use the CEIRB you must send in an application to "Gator". If approved the contract will be void at no cost to the team. 

 

 

4.4 Waivers

If a player gets placed on waivers all teams will have a 24 hour window to put in a claim. If nobody puts in a claim the player can be sent to the AHL, and not have to be put through waivers again unless trying to send them back down to the AHL after recalling them. For a player to become eligible for waivers they must meet 1 of the following requirements.

 

Skaters:

22 or younger - 150gp

23-24 - 100gp

25-26 - 50gp

 

Goalies:

22 or younger - 80gp

23-24 - 65gp

25-26 - 30gp

 

Every month this list will reset in reverse order of standings according to pickuphockey at the time. Every time a team successfully claims a player they are put at the bottom of the list. The list can be found on the the 1st page of the thread.

 

If a player that has been claimed on waivers in the last 30 days gets put back onto waivers, the original team will have the option to reclaim the player and put them directly into their AHL system. However, if another team puts in a claim, they will get the player. Unless the original team is higher on the waiver list and is willing to put player on their NHL roster.

 

On OCT 1st of every year ALL waiver eligible players in a teams AHL system will be automatically placed on waivers. This is to prevent GMs from storing NHL level talent in their AHL system.

 

 

4.5 Unconditional Waivers 

Only differences between waivers and unconditional waivers is the player can be bought out if they clear unconditional waivers, and they are on waivers for 48 hours instead of 24.

 

Section 5: Entry Draft

Spoiler

5.1 Draft Lottery

The draft lottery will replicate that of the NHL every year. If you miss the playoffs and are in the running for the draft lottery you will be paired with the NHL team by seeding. 

 

EXAMPLE:

Vancouver finishes 25th in GFL. They will be paired up with the 25th placed NHL team and pick where they end up picking.

 

If a team finishes in the bottom 5 they will drop 5 spots at the completion of the draft lottery.

 

EXAMPLE:

Vancouver finishes 30th overall, and win the 1st overall pick. they will from there drop 5 spots to 6th overall. if they fell to pick 5 after the lottery they would drop to 10.

 

 

5.2 Entry Draft

DATE: June 29th (rounds 1-2) - June 30th (rounds 3-5) / 12pm pst

 

TIME LIMITS:

Round 1: 10 minutes

Rounds 2-5: 5 minutes

Extra Picks: 2 minutes

 

10 minute break between rounds

 

If you run out of time or draft a player that was already taken you will be skipped. If you get skipped you will have to announce you're ready to pick. Once that happens you will be put back OTC after the current GM makes their pick. You will only get half the timer if making up a skipped pick. If you get skipped more then once in the draft you WILL NOT be able to make up your pick until the break. If you don't make it up during the break you will have to wait for the next one. Skipped picks need to be made up no later than July 1 12am pst.

 

Extra picks order will go from lowest - highest seeding.

 

To be eligible for the entry draft, players must be 18 years old by Sept. 15 and under 20 years old by Dec. 31 in the draft year. Prospects will re-enter the draft OR become UFAs in 2 years if not signed to an ELC.

 

Section 6: Front Office

Spoiler

6.1 Front Office Budgets

Every team has a total budget of $80M to spend across 5 different departments. Each department playing a pivotal role in your teams success. Spend your money wisely, as you can only set these once a year between September 1st & October 1st.

 

 

6.2 Player Relations Department

Money invested in this department go into locker room and facility upgrades, among other things to help keep your players happy. This will play a VERY important role in keeping your team morale up. Which in turn can help you in future contract negotiations.

 

Max Budget: $40M

 

Min Budget: $10M

 

 

6.3 Player Development

Money spent in this department allows your club to hire the best coaches to help your young kids get off to a hot start. Expect a boost of point production from a couple of your young kids if you invest enough money here. 

 

$20M: 5% boost from 1 ELC player

 

$30M: 5% boost from 2 ELC players

 

If you invest money here make sure to post in the thread which ELC player(s) will be "boosted" and tag "Gator" in the post. I will highlight their ELC clause tab on the team sheet to show they're "boosted". Points will be tallied the same way as they are with the captaincy boosts… And just like the captaincy boosts, these boosts are for regular season point totals only, and the player(s) must remain with the club until the end of the season in order to be eligible for the boost.

 

 

6.4 Medical/Training Facility

Investing in the medical and training facility is how you will open up IR slots. As stated in section 4.3, a player must be on IR in real life in order to be placed on IR in GFL. However you can only place them on IR if you invest enough money into this department. The most IR slots you can use at one time is 5. 

 

$10M: 1 IR slot

 

$20M: 3 IR slots

 

$30M: 5 IR slots + use of backup goalie in postseason (see 1.2)

 

 

6.5 Minors Budget

This one is pretty self explanatory. However much you invest here will essentially be your AHL salary cap for the season. It does come with a minimum & maximum budget.

 

Min: $10M

 

Max: $30M

 

 

6.6 Scouting Department

Investing money into your scouting department will increase your odds of landing talent on draft day. Depending on how much you invest you will be awarded a free draft pick. This pick is untradeable, and is made at the end of the round during the break. These picks come with fast 3 minute time limits. If you miss the pick you can't make it up until the completion of the draft.

 

$10M: 5th round pick

 

$15M: 4th round pick

 

$20M: 3rd round pick

 

$30M: 2nd round pick

 

$40M: 1st round pick

 

Section 7: New Features

Spoiler

7.1 Team Morale System

Don't plan to use the morale system for the 1st season, but if it works as intended and GMs are in favor of using it, it will be used.

 

The team morale system is simply just a formula made by myself to track your teams overall happiness. It is automatically calculated on your team sheets as info is placed and changes. Everything you can think of is accounted for in said formula.

 

Player Relations Budget

 

Total number of days tenure by every player on your Active roster combined. (see 7.5)

 

Total amount of annual salary spent on your players

 

Teams seeding (total points)

 

Captain bonus points - Explained below

 

Penalty level - Explained below

 

The formula combines all that info and calculates everything to give you a numerical number. The higher the number, the happier your team is, and the better other players will view your team. The captain bonus is simply "days as captain x9".. Essentially earning you 10x more days tenure to your team morale than a regular player would.

 

A low team morale will make it tough for you to sign & resign players. It wont make it impossible, but you may have to overpay to get some players interested. A high team morale makes your team a preferred destination among other players. Players will be more inclined to sign extentions, and in rare circumstances may even be willing to take a pay cut to help improve the team. 

 

Team morale will go down in offseason as your UFA/RFA no longer have salaries to keep that number up. To prevent this from being an issue, team morale at the conclusion of the playoffs will be recorded and used for the offseason. Agents will be using that as reference instead of the live offseason morale. Starting OCT 1st of each year agents will refer back to the live morale tracker. 

 

 

7.2 Captaincy/ELC/HIA boosts

The captaincy (1.4) & ELC (1.5) boosts are only applied at the end of the regular season, and DO NOT get applied to playoff totals. You must have enough $ invested in your "player development" department to use the ELC boost. The HIA (1.3), or "home ice advantage" boost is the only boost that can be applied to playoff point totals.

 

 

7.3 Cap Hit Calculator

I'm not sure if this is new, but I'll explain how it works in this section. The cap hit Calculator calculates the total cap hit you'll be charged for specific players for the remainder of the season. If you acquire a player with $10M salary 50% of the way through the season you will only be charged with a $5M cap hit.

 

If you have a player come off IR or called up from the minors, the cap hit is calculated the same as if you just traded for him. This may change in the future once I figure out how to track IR players days not on IR spent with team, but for now it'll be a little exploit. Good reason for GMs to invest into their medical/training facility.

 

 

7.4 Penalty Level

Penalty level works as a multiplier that negatively effects your overall team morale. Each infraction comes with a different level of penalty ranging anywhere from 1-3. The penalty level resets on OCT 1st to "0" every season. Potential penalties may be added to the list as the season goes on, but for now the penalties are as follows:

 

1 POINT:

Bottom 2-5 of standings for the month

 

Requesting list from NTC

 

Removing the C from the team captain who was captain for less than 500 days

 

Trading any player with a tenure of 500+ days

 

Disciplinary action

 

2 POINTS:

Each day late setting lineup and/or captain's

 

Finish dead last in points for any given month

 

Removing the C from a captain with 500-999 days as team captain

 

Disciplinary action

 

3 POINTS:

Remove the C from a captain with 1000+ days as team captain

 

Finish bottom 5 of league standings at conclusion of regular season

 

Request list from a player with a NMC

 

Disciplinary action

 

 

7.5 Player Tenure

Players on your NHL roster earn tenure with the team. Tenure is calculated in days, and the more total tenure your team has the higher your team morale will be. If you send a player to the AHL they will lose their tenure, and will reset to 0 days when/if called back up. Players placed on IR will still continue to gain tenure with the team.

 

Edited by Gator
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CONDITIONAL PICKS

 

Blues Acquire   Maple Leafs Acquire
Timo Meier 11/27/23 Matt Dumba
Bradley Nadeau
Filip Mesar
Conditional 2024 STL 1st
(Top 3 Protected - Transfers to 2025 STL 1st if 2024 Pick is in top 3)
2024 STL 3rd

 

Sabres Acquire   Predators Acquire
Nate Danielson
Cond. 2024 NSH 3rd
(Becomes 2025 NSH 3rd if the Cond. 2024 BUF 1st becomes 2025 BUF 1st)
Jani Hakanpaa
12/7/23 Sean Durzi
Cond. 2024 BUF 1st
(Top 8 protected, switches to 2025 BUF 1st if 2024 pick is in top 😎

 

Maple Leafs Acquire   Canucks Acquire
Jared McCann
Evander Kane
1/26/24 Olen Zellweger
Bradley Nadeau
COND. 2024 STL 1st (Top 3 Protected - Transfers to 2025 STL 1st if 2024 Pick is in top 3)
2025 TOR 1st
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Dates To Remember

* All times are Pacific time *

 

Qualifying Offers Expire - Aug 31, 2023 @ 11:59pm

 

Waivers Mandatory - September 15, 2023 @ 4:00pm Pacific

 

Buyout window - September 23 - 30 @ 12:00am Pacific

 

Team Captains Announcement & Financials set by - October 1st 2023 4:00pm

 

Deadline for Opening Night Rosters - October 10, 2023 @ 3:00pm

 

Start of Regular Season - October 10, 2023

 

Holiday Roster Freeze - Dec. 20th 12:01am - Dec. 27th 8:00am

 

Deadline to Sign Restricted Free Agents - December 15th, 2023 @ 11:59pm

 

Trade Deadline - March 9th 2024 @ 12:00pm PST

 

Deadline to Sign Unrestricted Free Agents - April 1st 2024 @ 12:00am

 

End of Regular Season - April 18th, 2024

 

Summer Buy-out Window - June 20-27th, 2024

 

Deadline to sign pending UFAs - June 27, 2024 @ 11:59pm

 

Deadline to qualify/sign pending RFAs - June 30, 2024 @ 11:59pm

 

Initial Offer Phase of Free Agency - July 1st-3rd 2024

 

Free Agency Negotiations Open – July 4th 2024 @ 12:00pm

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The Philadelphia Flyers 

 

Jon Drouin....Mika Zibanejad....Kaapo Kakko 

 

Pavel Zacha....Ryan Hartman....Charlie Coyle

 

Miles Wood....Alex Iafallo....Wade Allison

 

Juraj Slafkovsky....Blake Lizotte....Jimmy Vesey 

 

Lars Eller.... Brendan Lemieux

 

Miro Heiskanen.....Neal Pionk 

 

Brady Skej.....Oliver Kylington

 

Brett Kulak.....Kevin Bahl 

 

Nick Seeler 

 

Tristan Jarry 

 

Scott Wedgewood

 

Colby Barlow 

Christian Kyrou 

Charlie Stramel 

Felix Nilsson 

Jacob Fowler

Valtteri Puustinen 

Patrik Puistola

Arttu Karki 

Juraj Pekarcik

Filip Nordberg

Alex Ciernik

Devin Kaplan 

Gavin White 

Alex Chaisson 

Oskar Asplund

Jakub Stancl

Arseni Sergeev 

William Villeneuve 

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CFFGFL CBA

 

Section 1: Scoring Structure

Spoiler

1.1 Scoring Table

Forwards:

Goal: 4 points

Assist: 3 points

Powerplay Point: 1 point

Shorthanded Point: 2 points

Overtime Point: 1 points

Game Winning Goal: 1 points

Penalty Minutes: 0.25 points per minute

Shots On Goal: 0.25

Hits: 0.25 points

Blocks 0.25 points

Hat-Trick: 3 points

 

Defenseman:

Goal: 5 points

Assist: 4 points

Powerplay Point: 1 point

Shorthanded Point: 2 points

Overtime Point: 1 points

Game Winning Goal: 2 points

Penalty Minutes: 0.25 points per minute

Shots On Goal

Hits: 0.25 points

Blocks 0.25 points

Hat-Trick: 5 points

 

Goaltenders:

Win: 10 points

Overtime/Shootout Loss: 5 points

Shutout: 10 points

Goal: 99 points

Assist: 10 points

Penalty Minutes: 1 point per minute

 

*points subject to change every offseason

 

 

 

 

 

1.2 Playoff Scoring

Scoring Structure will remain the same in the playoffs. The only difference is you can only use 1 "starting" goalie per playoff round. You can only activate your backup goalie if your starter gets hurt, and you have the minimum budget requirement met in your "medical/training facility" to do so. see section 6.4.

 

NOTE: Your backup goalie can only earn points in games not already started in by your starter.

 

EXAMPLE: If your starting goalie gets hurt in game 5, your backup can only earn you points in games 6 and 7 of his series.

  

1.3 Home Ice Advantage

A team with "home ice advantage" will receive a 5% points boost to their points total at the end of the series.

 

EXAMPLE: Playoff series between 2 teams ends…

 

(1) ARZ - 100 vs (2) SJS - 102

 

After the HIA boost is applied it'd be…

 

(1) ARZ - 105 vs (2) SJS - 102

 

It won't be a big impact. A close series is where it'll have its biggest impact. Similar to in real life.

 

NOTE: No home ice advantage given in the GFL finals

 

1.4 Captaincy Boost

Players that wear the C & A for your team will give you a boost at the end of the season to help propel you in the standings. In order to be eligible for the boost you must still have your captain's on the team. You can only set/change your captain's once per year, and it has to be done any time in the offseason prior to the start of the season. 

 

If you trade them away at any point of the season you will not be eligible for their boost. Goalies are not eligible for a captaincy role.

 

Captain - 5% - 10%

 

Alternates - 5%

 

Captain's & Alternate captain's will earn you a boost of 5% minimum. However, there is a way to have your captain reach up to a 10% boost!

 

When a player hits the 365 day mark as their team's captain they receive an additional +2.5% boost.

 

When a player hits the 1000 day mark as their team's captain they receive an additional +2.5% boost.

 

Every team must have 1 captain and 2 Alternates. Everyday a captain keeps their title as team captain, your team morale will see a boost. Of course that also means a simple move such as changing your captain could have drastic impact on the overall team morale. Depending how long the previous captain had the C for.

 

*Captaincy boosts only get applied to regular season totals. Has no effect on playoff scoring… Also you DO NOT get the captaincy boost from another teams captain if you trade for them.

  

1.5 ELC Player Boost

Similar to the captain's boost, the ELC player must be on your team by the end of the season to receive the boost. Up to 2 players on their ELC can provide a 5% points boost. You will need enough funds invested in your player development department to use this perk (see 6.3).

 

1.6 Stat Tracking

Stats will be tracked using www.fantrax.com

 

Section 2: Roster Guidelines

Spoiler

2.1 Active Roster

Each roster can have up to a maximum of 23 players. Which must not exceed 14 forwards, 8 defensemen, or 2 goalies at any time. As for minimum requirements, you should have no less than 12 forwards, 6 defensemen, or 2 goalies. Must have the minimum requirements met with reasonably considered NHL players. Having a full time AHL guy on your main squad will not fly. Failure to meet the requirements can lead to penalties such as (in extreme circumstances) forfeiture of draft pick(s). All teams must have 1 captain and 2 alternate captain's. They must be set in the offseason prior to the season opener. If you don't have 1 captain & 2 alternate's selected prior to the season opener, you will NOT be eligible for the captaincy bonus (see 1.4), and will get a level 2 penalty. You will get hit with an additional level 2 penalty for each month your captain's are not set.

 

NOTE: You must post an official lineup in the thread prior to the start of the season. Failure to do so can lead to harsh penalties. For every day late you will be deducted 50pts and charged with a penalty level of 2. Failure to do so over a long period of time could also lead to forfeiture of pick(s) OR termination. When roster is submitted late I will enter it in as it was done opening night, then the appropriate points will be deducted.

 

You can build your team as you see fit, but in extreme circumstances a player may ask for a trade if their role doesn't suit them.

  

2.2 Roster Moves

All roster moves must be made in thread as their own post and must be clearly phrased. Not doing this may cause it to not get processed.

 

EXAMPLE 1:

WAIVERS: Vancouver places X on waivers

 

EXAMPLE 2:

CALL UP/RECALL: Vancouver calls up X

 

EXAMPLE 3:

SEND DOWN/ASSIGN: Vancouver assigns X

 

2.3 AHL Roster

This is where any of your signed players that are not on your Active roster will go. Anyone in the AHL that is waiver eligible will be placed on waivers automatically OCT 1st. After that has happened they won't need to be put through waivers again unless the get called up and sent back down throughout the season.

 

You can have up to 28 players in your AHL roster as long as you have the minor league budget for it and have no more than 50 total contracts.

 

2.4 Unsigned Prospects

Unsigned prospects are players that you have drafted but have never given an ELC to. These prospects will re-enter the draft in 2 years if not signed to an ELC. There is no limit on how many unsigned prospects you can have.

 

2.5 Salary Cap

The salary cap in CDCGFL will mirror the NHL. For the 2023 - 24 season the salary cap will be set at $83,500,000, and the cap floor will be set at $61,700,000. If we do not have a full 32 team league these numbers may need to get adjusted.

 

A teams active roster should never be above, or below these numbers during the season. If they are, penalties such as pick forfeiture and/or points deduction may be applied. At no point should a team be over 10% of the current salary cap. If any move (trades, signings, etc) is made in the offseason that will put a team over the 10% window, it will NOT get processed.

 

Section 3: Contracts

Spoiler

3.1 Contract Limits

The most contracts a team can have at one time is 50.

 

Maximum Salary: $16,500,000

 

Minimum Salary: $775,000

 

Max Contract Length:

 

If you own the rights to a player, or owned the rights before free agency begins, you can send them a contract for up to 8 years. If you don't own their rights, and didn't own them before free agency began you can only offer a contract of up to 6 year term.

 

3.2 Restricted Free Agents

Players who played less than 7 seasons and is 26 or younger.

 

3.3 Qualifying Offers

GMs looking to maintain the rights to their RFA's will need to submit qualifying offers. A qualifying offer is a 1 year offer with an aav determined by the players last contract.

 

$500k - $1.5M: 110% of last contract

 

>$1.5M - $3M: 105% of last contract

 

>$3M: 100% of last contract

 

A qualifying offer is calculated using their base salary only. Players do not have to accept their qualifying offer. They still have the right to seek a contract elsewhere. However the team holding their rights will have the option to match any contract they agree to, or let them walk for compensation (if required).

 

3.4 Offer Sheets

When free agency opens, GMs will be allowed to send an offer sheet to other teams RFAs. If a player signs an offer sheet the team holding their rights will have 1 week to match after they've been tagged by myself in the thread. If the team declines to match the offer, or misses the deadline they will lose the player, and instead be given compensation based on the AAV of the contract signed by their RFA.

 

• $1,356,540 or less - None

 

• $1,356,541 - $2,055,364 - 3rd

 

• $2,055,365 - $4,110,732 - 2nd

 

• $4,110,733 - $6,166,096 - 1st, 3rd

 

• $6,166,097 - $8,221,463 - 1st, 2nd, 3rd

 

• $8,221,464 - $10,276,829 - (2) 1st's, 2nd, 3rd

 

• $10,276,829 or more - (2) 1st's, (2) 2nd's, (2) 3rd's

 

Teams can only send an offersheet if they have the picks to pay the compensation. They must be their own picks. You cannot use other teams draft picks to pay the compensation.

 

3.5 Unrestricted Free Agents

Players who are 27+ and/or played 7+ seasons (25 game minimum to count as season) will be a UFA. UFAs without a contract are eligible to be signed by any team starting the day free agency kicks off. They will only be able to sign for a maximum term of 6 years, unless they sign with the last team that held their rights before free agency began. If they sign with the team that holds/held their rights, they can sign up to 8 year term. This is pretty much to give the team with the players rights an upper hand in any contract negotiations.

 

 

 

3.6 No Trade/No Movement Clauses

A player must be 27 or older to be eligible for a NTC or NMC. 

 

NTC: If requested a player must submit a list of 10 teams he will accept a trade to. Eligible for 2 requests per season. 1 before Jan 1st, and 1 after Jan 1st.

 

NMC: If requested a player must submit a list of 3 teams they will accept a trade to. Only eligible for 1 request per season.

 

NOTE:

A team will be charged with a penalty level of 1 for asking for a list from a player with a NTC. Penalty level of 3 will be given if asking for the list of a player with a NMC. Now you will need to think twice before giving players these Clauses in negotiations. Even if they hold trade value down the road, just asking them for their list can & will negatively effect your team morale.

 

3.7 Extensions

Teams with pending RFAs and UFAs (on final year of their deal) are allowed to speak to an agent about an extension. The agents will work with you to try and get a deal done. This does not mean they won't test the open market, but you will at least be given every opportunity to get a deal done before that happens. In some cases a player will want to test the market, but every situation will be handled differently, with a lot of factors being accounted for. Things such as player relations budget, state of team, players tenure, etc will all be looked at when any contract discussion is being had.

 

IMPORTANT NOTE:

An agent holds the right to make decisions under their own discretion. Getting upset and insulting an agent or making call out posts can lead to disciplinary action. Anything from penalty level 1, to forfeiture of draft pick(s), all the way up to dismissal. Punishment will be dictated on the severity of the situation. If you have any issues with the handling of contract talks please reach out privately and we can discuss internally, and work on fixing any issues to help improve the FA process for the future.

 

3.8 Buyouts

Players must be placed on unconditional waivers before they can be bought out. If they clear unconditional waivers, you can buy out the remainder of their contract. Buying out a contract will add 1 year of AAV to the books, but it will reduce the AAV depending on the age of player at the time of the buyout. 

 

25 or younger - 33% of AAV

 

26 or older - 50% of AAV

 

3.9 Compliance Buyouts

Only a newly hired GM will be awarded a compliance buyout. When a new GM gets hired they are given the ability to use 1 compliance buyout. They will have 30 days from the day hired to use it before it expires. 

 

Any players bought out with the compliance buyout will first need to pass through unconditional waivers. If they make it through, you can buy them out and completely rid your team of the contract.

 

3.10 Entry Level Contracts

ELCs will be signed using the following system. If draft position is different in CDCGFL & NHL we will split the difference.

 

1st Overall - $3.25m ($950k base) 

2nd Overall - $3m ($925k base) 

3rd Overall - $2.75m ($925k base) 

4th Overall - $2.25m ($925k base) 

5th Overall - $2m ($925k base) 

6th - 10th - $1.5m ($925k base) 

11th - 32nd - $1m ($900k base) 

2nd Round - $875k 

3rd Round - $825k 

4th(+) Round - $775k

 

ELCs come with a maximum term determined by a players age. Players age is determined by what age he is on September 15th of the year the deal is signed.

 

18-21: 3 years

22-23: 2 years

24: 1 year

25+: No limit

 

3.11 ELC Slides

If a player on their ELC is 18 or 19 as of September 15th, they are eligible for the ELC slide, as long as they have 9 or less games of NHL experience. If you choose to slide their contract, they will not be eligible to be called up for the remainder of the season.

 

To process an ELC slide request, simply make a post in the thread and tag "Gator" in the post. If the player is eligible the move will be processed.

 

3.12 Franchise Tag

Teams will be permitted the use of 1 franchise tag per year. A franchise tag stops a player from hitting free agency if a long term deal can't be reached. If a player is hit with the franchise tag they will receive a 1 year deal with an AAV equal to the average of the top 5 players at the position (F, D, or G), or 120% of their last contract. Whichever is greater.

 

NOTE: The franchise tag is the only way a player can earn more than the max AAV.

 

Section 4: Player Movement

Spoiler

4.1 Trading

In order to make a trade official one of the GMs must submit a trade call in a message on CDC,  tag the other GM(s) & "Gator" in the call. Both GMs must agree to the trade details in the message before it gets processed.

 

Points are not transferred between players in trades. You will keep the points the player got you up to the day of the deal. Trades may take a bit to process, but will be backdated when I get around to them.

 

If trading draft picks, please state clearly which picks are being moved... "TEAM 2023 1st"

 

Trade Deadline: TBD

  

4.2 Trading Salaries

A team can retain up to $3M or 50% salary per year (whichever is lower) up to a maximum of 3 years. 

 

• Max of 3 salary retention contracts per season

 

• Max of 3 reduced salaries per season

 

• Cannot trade just salaries

 

• Cannot retain a contract if it'll put the AAV any lower than the league minimum ($775k)

 

4.3 Injured Reserve

A player must be on IR in real life to be placed on IR. To place a player on IR simply post the roster move in the thread. Make sure it is in its own post and clearly phrased. Players will be eligible for IR beginning October 1st. 

 

NOTE: You must have the required budget to use the IR function. See section 6.4.

 

A team may be eligible for the career ending injury relief benefit. To use the CEIRB you must send in an application to "Gator". If approved the contract will be void at no cost to the team. 

 

4.4 Waivers

If a player gets placed on waivers all teams will have a 24 hour window to put in a claim. If nobody puts in a claim the player can be sent to the AHL, and not have to be put through waivers again unless trying to send them back down to the AHL after recalling them. For a player to become eligible for waivers they must meet 1 of the following requirements.

 

Skaters:                                                        Goalies:

22 or younger - 150gp                                 22 or younger - 80gp

23-24 - 100gp                                              23-24 - 65gp

25-26 - 50gp                                                25-26 - 30gp 

Every month this list will reset in reverse order of standings according to fantrax at the time. Every time a team successfully claims a player they are put at the bottom of the list. The list can be found on the the 1st page of the thread.

 

If a player that has been claimed on waivers in the last 30 days gets put back onto waivers, the original team will have the option to reclaim the player and put them directly into their AHL system. However, if another team puts in a claim, they will get the player. Unless the original team is higher on the waiver list and is willing to put player on their NHL roster.

 

On OCT 1st of every year ALL waiver eligible players in a teams AHL system will be automatically placed on waivers. This is to prevent GMs from storing NHL level talent in their AHL system.

 

 

4.5 Unconditional Waivers 

Only differences between waivers and unconditional waivers is the player can be bought out if they clear unconditional waivers, and they are on waivers for 48 hours instead of 24.

 

Section 5: Entry Draft

Spoiler

5.1 Draft Lottery

The draft lottery will replicate that of the NHL every year. If you miss the playoffs and are in the running for the draft lottery you will be paired with the NHL team by seeding. 

 

EXAMPLE:

Vancouver finishes 25th in GFL. They will be paired up with the 25th placed NHL team and pick where they end up picking.

 

If a team finishes in the bottom 5 they will drop 5 spots at the completion of the draft lottery.

 

EXAMPLE:

Vancouver finishes 30th overall, and win the 1st overall pick. they will from there drop 5 spots to 6th overall. if they fell to pick 5 after the lottery they would drop to 10.

 

5.2 Entry Draft

DATE: June 29th (rounds 1-2) - June 30th (rounds 3-5) / 12pm pst

 

TIME LIMITS:

Round 1: 10 minutes

Rounds 2-5: 5 minutes

Extra Picks: 2 minutes

 

10 minute break between rounds

 

If you run out of time or draft a player that was already taken you will be skipped. If you get skipped you will have to announce you're ready to pick. Once that happens you will be put back OTC after the current GM makes their pick. You will only get half the timer if making up a skipped pick. If you get skipped more then once in the draft you WILL NOT be able to make up your pick until the break. If you don't make it up during the break you will have to wait for the next one. Skipped picks need to be made up no later than July 1 12am pst.

 

Extra picks order will go from lowest - highest seeding.

 

To be eligible for the entry draft, players must be 18 years old by Sept. 15 and under 20 years old by Dec. 31 in the draft year. Prospects will re-enter the draft OR become UFAs in 2 years if not signed to an ELC.

 

Section 6: Front Office

Spoiler

6.1 Front Office Budgets

Every team has a total budget of $80M to spend across 5 different departments. Each department playing a pivotal role in your teams success. Spend your money wisely, as you can only set these once a year between September 1st & October 1st.

 

6.2 Player Relations Department

Money invested in this department go into locker room and facility upgrades, among other things to help keep your players happy. This will play a VERY important role in keeping your team morale up. Which in turn can help you in future contract negotiations.

 

Max Budget: $40M

 

Min Budget: $10M

 

6.3 Player Development

Money spent in this department allows your club to hire the best coaches to help your young kids get off to a hot start. Expect a boost of point production from a couple of your young kids if you invest enough money here. 

 

$20M: 5% boost from 1 ELC player

 

$30M: 5% boost from 2 ELC players

 

If you invest money here make sure to post in the thread which ELC player(s) will be "boosted" and tag "Gator" in the post. I will highlight their ELC clause tab on the team sheet to show they're "boosted". Points will be tallied the same way as they are with the captaincy boosts… And just like the captaincy boosts, these boosts are for regular season point totals only, and the player(s) must remain with the club until the end of the season in order to be eligible for the boost.

 

6.4 Medical/Training Facility

Investing in the medical and training facility is how you will open up IR slots. As stated in section 4.3, a player must be on IR in real life in order to be placed on IR in GFL. However you can only place them on IR if you invest enough money into this department. The most IR slots you can use at one time is 5. 

 

$10M: 1 IR slot

 

$20M: 3 IR slots

 

$30M: 5 IR slots + use of backup goalie in postseason (see 1.2)

 

6.5 Minors Budget

This one is pretty self explanatory. However much you invest here will essentially be your AHL salary cap for the season. It does come with a minimum & maximum budget.

 

Min: $10M

 

Max: $30M

 

6.6 Scouting Department

Investing money into your scouting department will increase your odds of landing talent on draft day. Depending on how much you invest you will be awarded a free draft pick. This pick is untradeable, and is made at the end of the round during the break. These picks come with fast 3 minute time limits. If you miss the pick you can't make it up until the completion of the draft.

 

$10M: 5th round pick

 

$15M: 4th round pick

 

$20M: 3rd round pick

 

$30M: 2nd round pick

 

$40M: 1st round pick

 

Section 7: New Features

Spoiler

7.1 Team Morale System

Don't plan to use the morale system for the 1st season, but if it works as intended and GMs are in favor of using it, it will be used.

 

The team morale system is simply just a formula made by myself to track your teams overall happiness. It is automatically calculated on your team sheets as info is placed and changes. Everything you can think of is accounted for in said formula.

 

Player Relations Budget

 

Total number of days tenure by every player on your Active roster combined. (see 7.5)

 

Total amount of annual salary spent on your players

 

Teams seeding (total points)

 

Captain bonus points - Explained below

 

Penalty level - Explained below

 

The formula combines all that info and calculates everything to give you a numerical number. The higher the number, the happier your team is, and the better other players will view your team. The captain bonus is simply "days as captain x9".. Essentially earning you 10x more days tenure to your team morale than a regular player would.

 

A low team morale will make it tough for you to sign & resign players. It wont make it impossible, but you may have to overpay to get some players interested. A high team morale makes your team a preferred destination among other players. Players will be more inclined to sign extentions, and in rare circumstances may even be willing to take a pay cut to help improve the team. 

 

Team morale will go down in offseason as your UFA/RFA no longer have salaries to keep that number up. To prevent this from being an issue, team morale at the conclusion of the playoffs will be recorded and used for the offseason. Agents will be using that as reference instead of the live offseason morale. Starting OCT 1st of each year agents will refer back to the live morale tracker. 

 

7.2 Captaincy/ELC/HIA boosts

The captaincy (1.4) & ELC (1.5) boosts are only applied at the end of the regular season, and DO NOT get applied to playoff totals. You must have enough $ invested in your "player development" department to use the ELC boost. The HIA (1.3), or "home ice advantage" boost is the only boost that can be applied to playoff point totals.

 

7.3 Cap Hit Calculator

I'm not sure if this is new, but I'll explain how it works in this section. The cap hit Calculator calculates the total cap hit you'll be charged for specific players for the remainder of the season. If you acquire a player with $10M salary 50% of the way through the season you will only be charged with a $5M cap hit.

 

If you have a player come off IR or called up from the minors, the cap hit is calculated the same as if you just traded for him. This may change in the future once I figure out how to track IR players days not on IR spent with team, but for now it'll be a little exploit. Good reason for GMs to invest into their medical/training facility.

 

7.4 Penalty Level

Penalty level works as a multiplier that negatively effects your overall team morale. Each infraction comes with a different level of penalty ranging anywhere from 1-3. The penalty level resets on OCT 1st to "0" every season. Potential penalties may be added to the list as the season goes on, but for now the penalties are as follows:

 

1 POINT:

Bottom 2-5 of standings for the month

 

Requesting list from NTC

 

Removing the C from the team captain who was captain for less than 500 days

 

Trading any player with a tenure of 500+ days

 

Disciplinary action

 

2 POINTS:

Each day late setting lineup and/or captain's

 

Finish dead last in points for any given month

 

Removing the C from a captain with 500-999 days as team captain

 

Disciplinary action

 

3 POINTS:

Remove the C from a captain with 1000+ days as team captain

 

Finish bottom 5 of league standings at conclusion of regular season

 

Request list from a player with a NMC

 

Disciplinary action

 

7.5 Player Tenure

Players on your NHL roster earn tenure with the team. Tenure is calculated in days, and the more total tenure your team has the higher your team morale will be. If you send a player to the AHL they will lose their tenure, and will reset to 0 days when/if called back up. Players placed on IR will still continue to gain tenure with the team. 

 

Edited by Relyt Krets
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